I found that there was a whole community dedicated to doing just that and that they used esoteric software such as 3D Studio Max and Blender. I played it and soon became interested in how I might modify some of the elements in the game. My introduction to the world of 3D was via a PC game called The Sims. They also come rigged while Blender has not one but several methods of rigging a figure and each has its own learning curve. But it is not just a matter of a dial to make a glute tight when bent as that usually requires something called a JCM which is something that the DAZ products come with ready-made. Then there are things such as morphs which, in Blender terms, translate to Shape Keys. For example, in order to understand how a human figure gets her skin texture, I need to understand UV maps and how to create them and materials and how to set them up which means learning how to manipulate those little spaghetti-connected boxes called nodes (hours and hours of tutorials just to get started on those). It is not that any particular part of the toolset is unreasonably difficult but the sheer scope is overwhelming. At the end of these marathon sessions, I usually end up convinced that 3D scene creation without the convenient library of pre-made objects, poses, textures and accessories that are part-and-parcel of the DAZ-o-sphere is practically beyond my capabilities.īlender seems to have all one could wish for as a swiss army knife for creating scenes as I do in DAZ Studio but the learning curve is so very daunting. this is something I do at least once a year, every year). Over the past week I have been immersed in Blender tutorials (.
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